Directed by:
Kinji FukasakuScreenplay:
Kenta FukasakuCinematography:
Katsumi YanagijimaComposer:
Masamichi AmanoVOD (1)
Plots(1)
42 students, three days, one survivor, no rules. In the near future, Japan is in a state of collapse. With high unemployment and a generation of youth out of control, the government enacts the Battle Royale programme. Each year, a randomly chosen school class is pitted against itself on an abandoned island in a cruel game of survival. With a former teacher (Takeshi Kitano) overseeing the game, this is a fight to the death with only one winner. The rules are simple: - It lasts 3 days - Each player starts with food, water and a random weapon - If more than one player survives, everyone dies - There is no escape. As the roll call begins, each kid grabs a backpack and stumbles away towards death or murder. As the game progresses, terror and panic challenge the students' fragile trust in each other. Some suspect everyone, blindly striking down those who cross their paths. Others form alliances dreaming of a peaceful solution with multiple survivors. Despite the game's brutality, the adolescent players maintain their school obsessions with crushes, petty grudges and their dreams. But as the game approaches its shocking final stages, even this semblance of normality disintegrates. (Madman Entertainment)
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Reviews (9)
If I recall correctly (and can’t guarantee it), Battle Royale is only the second Asian film to get five stars from me (the first one was the Korean melodrama A Moment to Remember). During the first fifteen minutes I could only stare in disbelief at what was happening on the screen – I don’t remember any film ever shocking so much. Incredibly bizarre and insane (the explanation of the rules!), uncompromising and politically incorrect, I almost couldn’t believe what the Japanese had done. Once I got used to that, I let myself be entertained by the film and how many times it casually slips into the B-movie comedy realm. I’m not going to say it’s perfect, it isn’t, there are many places where it grids with the logic and the execution, but I’m extremely satisfied.
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While I have nothing against Asia, extreme violence, or false psychology, presenting false emotions is inexcusable to me. The idea and the script may be original, but after 20 minutes the film turns into a pointless and unbearably drawn-out bore that cannot even rely on the amazing audiovisual design. The captivating camerawork and the musical accompaniment from the greatest classics, combined with the brutal violence, create a hypnotic synthesis. However, none of the characters grew close to my heart, and I didn't care about any of them. Instead, I found myself watching the clock, aware of the remaining duration of the film. My highly subjective feeling at the end that I had just lost two hours of time in an absolutely incomprehensible way, admittedly made me a little angry.
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I read an excellent sci-fi story on the topic depicted in this movie about a twisted reality show where a group of inmates sentenced to death fought for survival, and the winner received not only mercy but also a decent reward. This dystopian spectacle aimed to divert the attention of the viewers from the economic crisis and societal stagnation. The main problem with Fukasaku's film is the inadequate portrayal of the background, of why society and the government had agreed on such a twisted game because, without its filming and broadcasting in the media, it somehow loses its meaning. If we accept the screenwriter's game, the director made the most out of the idea. The fight for survival within a closed community of high school students naturally offers tremendous opportunities to display a wide range of emotions, tension, and measured brutality so that the viewer remains appropriately excited throughout, and the relatively surprising ending is their reward. Everything is accentuated by a provocatively chosen musical background; you wouldn't believe the shots the director can combine with "The Blue Danube" waltz. Takeshi Kitano in the role of the tough teacher is naturally flawless in terms of acting, although his motivation, or rather the transformation from an intellectual to a cynical killer, is somewhat forced from a screenplay perspective. Overall impression: 80%. The film can rightfully be criticized for gratuitous naturalistic violence, but for the majority of its duration, the director successfully balances on the edge of bearability.
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Battle Royale is a beautifully shocking murder flick whose absurdity you just have to laugh at (even out loud in a few places). It’s superbly filmed and edited, with locations that are reminiscent of both Bad Taste and Ring. But I'm not a fan of it. The million-dollar idea is half-baked. The initial decadent fun tries to come across as something more at the end and it only gets halfway there. *** SPOILER FOLLOWS! *** The important dramatic motif involving Takeshi Kitano’s character betraying the whole system and the rules of the game for the love of one of the players almost doesn’t work at all and the final ideas that stem from it seem overly contrived in the context of the preceding show.
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A killer game with a lot of blood and maybe even a hidden message. You can think of it as a big fling that doesn't make any sense, or you can think of it as a reflection on the causes of violence, on how, in a liminal situation, even the greatest of friends can become mortal enemies. Personally, I would lean towards the former, but it’s certainly worth watching, and I appreciate the originality.
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Gallery (40)
Photo © Toei Co. Ltd.
![Battle Royale - Photos](http://image.pmgstatic.com/cache/resized/w663/files/images/film/photos/160/330/160330946_9a2c07.jpg)
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